Brain Flush

Qype Radar v2.3 now on Android Market! Adds vouchers and location sharing

Posted in Qype by Matthias Käppler on December 10, 2009

We’ve just released a new version of Qype Radar for Android, boasting a completely re-designed user interface, vouchers / deals for places, location sharing via Twitter, SMS, etc., a photo gallery and support for Qype Italy.

From the Qype UK blog:

Today sees the latest iteration of the application, launched for Android phones (and coming soon to Apple’s iPhone), which introduces a suite of new features including the availability of special offers, a redesigned interface, reviews from Italy, and real time updating.

Moreover:

Qype vouchers have also been included in this new version of Radar, so you can track down exclusive discounts and special offers while you’re on the move. Plus the whole interface has had a makeover, making the whole thing that bit slicker; and of course we’ve added all the reviews from the recently-launched Qype Italy.

You can download the new version via Android Market in Austria, Denmark, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Norway, Poland, Spain, Sweden, Switzerland and the UK.

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Droid-Fu, Part 2: WebImageView and WebGalleryAdapter

Posted in Software Development & Programming by Matthias Käppler on November 23, 2009

This is the second in a series of posts about Droid-Fu, a shiny new shared library for Android application developers. In this post I will introduce two very handy components: WebImageView and WebGalleryAdapter.

WebImageView: Buy one, get two!

Many mobile apps make heavy use of web based content, especially photos, avatars, and other images. The problem with that is: you have to download the images before being able to display them, which has basically three important implications:

  1. the download has to be asynchronous, otherwise your UI will lock up
  2. while the download is processing, you have to keep the user happy by displaying some kind of progress indicator
  3. downloading stuff means you’re sucking away on your user’s quota, hence, you typically want to cache downloaded images.

That sounds like an awful lot of stuff to care about for achieving a rather underwhelming effect: displaying an image. Fortunately, there is a dead simple way to get all this in one handy small package: Droid-Fu’s WebImageView.

Here is an example of what it can look like. The first screenshot shows WebImageView in its loading state, using a grey solid background (of course you can change that) and the stock progress spinner (you can change that, too). The second screenshot shows the fully loaded image.

 

Using WebImageView

If you haven’t already downloaded and linked the Droid-Fu JAR to your project, do that now. Then, in your layout, add this:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
  xmlns:droidfu="http://github.com/droidfu/schema"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:gravity="center"
    android:background="#FFF"
    >

  <com.github.droidfu.widgets.WebImageView android:id="@+id/webimage"
      android:layout_width="75dip"
      android:layout_height="75dip"
      android:background="#CCC"
      droidfu:autoLoad="true"
      droidfu:imageUrl="http://www.android.com/images/opensourceprojec.gif"
      droidfu:progressDrawable="..."
      />

</LinearLayout>

All arguments are optional, this allows you to define your view first, and then trigger loading the image programatically using WebImageView.loadImage(). Easy, huh?

Caching

WebImageView is backed by ImageLoader, Droid-Fu’s generic way of fetching images from the web. ImageLoader itself is backed by a two-level cache. When you load an image using WebImageView (or ImageLoader), what happens is that the 1st-level (in-memory) cache is queried for the required bitmap. If it’s a hit, it’s served immediately. If it’s a miss, the request drops through to the 2nd-level cache, which is the disk cache. Droid-Fu uses your app’s cache directory, which is managed by Android, so you don’t have to worry about maintenance stuff. If this request also misses, then WebImageView will finally go ahead and download the image from the web.

Be careful not to set the cache size too big. Cache size is currently defined in terms of “number of images” instead of “number of bytes”, so if you know you’re gonna download large high-res images, set this to a small value, otherwise you’ll see OutOfMemory errors. Forget that last paragraph. Meanwhile, I have changed the in-memory cache implementation. It’s now a weak-reference backed hash created by the Google Collections MapMaker, the capacity of which will automatically scale with the available memory. Simply put, if there’s not enough memory left, any cache entry will be garbage collected, unless there is still a strong reference to it (e.g. because it’s currently displayed to the user).

WebGalleryAdapter

So how else can you make use of this? Well, I don’t know, but I know that I already made use of this when implementing WebGalleryAdapter. This class serves as an adapter for Android’s Gallery widget, and it’s completely plug-and-play: Create your gallery, call setAdapter() with a WebGalleryAdapter instance, and pass it a bunch of image URLs. Whenever the user then scrolls/flings through the images in your gallery, the images will be fetched automatically from the web, with all the features such as caching and progress indication as described before.

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Introducing Droid-Fu for Android: BetterActivity, BetterService and BetterAsyncTask

Posted in Software Development & Programming by Matthias Käppler on November 16, 2009

This is the first in a series of posts about Droid-Fu, a shiny new shared library for Android application developers. In this post I will introduce some of the ideas behind Droid-Fu, and start by showing off some of its core features.

What is Droid-Fu?

  • Droid-Fu is a general purpose Android application library, deployed as a JAR
  • Droid-Fu’s primary purpose is to make your Android developer life easier
  • Droid-Fu is open source! (fork it, hack it, share it, all on GitHub)
  • ain’t that enough?

Droid-Fu contains utility classes as well as some self-contained, ready to use Android components, all of which I consider useful for typical Android applications. Some of the areas for which Droid-Fu offers support classes include:

  • application life-cycle
  • background tasks
  • HTTP messaging
  • (remote) image handling
  • custom adapters

… and more. The library is still young, so expect to see a lot more stuff forthcoming!

Who uses it?

Droid-Fu contains mostly code which I pulled from Qype Radar, our geo-sensitive mobile application which let’s you find, review, and share all those cool places near you. In other words, Droid-Fu is used in a production quality app, and even though it’s a WIP, we find it to be quite solid. Of course you’re invited to make it even better. Did I mention it’s open source?

The Foundations

One of the strongest (in my opinion) benefits of using Droid-Fu are its application life-cycle helpers. If you are developing an application which performs background work, such as fetching data from the web, you will almost definitely want to Droid-Fu-idize your app. Here’s why.

That Dratted AsyncTask

I’ve written about this two times now. I think with this third approach, which made it into this library, I finally found a decent solution. But, let’s review the biggest problem with Android’s AsyncTask, first. What is AsyncTask? It’s Android’s helper class you’re supposed to use for performing expensive (that means, blocking) operations. If you’re writing an app that talks to a web service, you’ve very likely already used it. (You’re not doing all that work on the UI thread, do you? If you do, chances are your activity will only live for a couple seconds, because Android kills non-responsive activities. ANR, anyone?)

So the basic idea is: launch an AsyncTask making your service call, show a nifty progress dialog while the task thread is running, and have the task’s result be posted back to your activity once it completes. Cool, but what if the user decides to rotate the screen while your task is running? Or a phone call comes in, interrupting your app, and Android decides to kill it? Both these actions will effectively terminateyour activity, and recreate it when resuming (yes, a screen rotation kills your activity, very clever, isn’t it?). Unfortunately, any AsyncTask that was still running now holds a stale reference to your activity, because the restarted activity will be an entirely different object in memory (and it will go through onCreate(), as if the activity had started for the first time). I’m not entirely sure whether AsyncTask will actually post back the data to the old activity object (if it was a weak reference, it may already have been garbage collected), but in any case, your “new” activity will never see it, because it’s a different instance.

Now, one could argue: well, just do all the work again, like, re-send the request or whatever job was running. Yes, you could do that. But that’s wasteful and, really, makes you feel stupid, no? Plus, if the user triggers a web service request, then flips the screen, decides that this wasn’t helpful, and flips it back, then your request is being sent 3 times in parallel. Is that what you want? Probably not.

BetterAsyncTask to the Rescue

Thanks to Droid-Fu, there’s a solution to this: BetterAsyncTask! (I’m a lazy person, and I couldn’t come up with a better name). It behaves exactly like AsyncTask (in fact, it is an AsyncTask), but it does some extra work for you: first and foremost, it keeps track of the active instance of the context that launched it, and if that instance should change, it will post the data back to the new instance. In other words, you can dispatch your task, flip the screen back and forth mentally, and BetterAsyncTask will still post the task’s result back to whatever activity instance is alive at the time it finishes. In other words, the task is only ever run once, regardless whether the context in which it was launched died while it was running or not.

There’s a catch though. Since there is no way for BetterAsyncTask to figure out which one is the current instance of its activity, it relies on a helper: DroidFuApplication. This class derives from Application, and if you want to use BetterAsyncTask, your application has to derive from that class, otherwise it won’t work. That’s because DroidFuApplication keeps a hash of WeakReferences mapping contexts (activites and services) to their active instances, and when a BetterAsyncTask finishes, it will ask your application for the active instance.

This is all you have to do to launch a task showing the standard Android indeterminate progress dialog:

public class MyActivity extends BetterDefaultActivity {

 protected void onResume() {
   super.onResume();

   if (isLaunching()) { // this is explained further down this article
     MyBetterAsyncTask task = new MyBetterAsyncTask(this);
     task.execute(someData);
   }
 }

}

It doesn’t end here though. BetterAsyncTask does other cool stuff, such as automatically opening and closing progress dialogs for you while it’s running, or triggering that little progress spinner in the activity title bar when your activity has enabled that feature. It also allows your task to throw exceptions in its worker method, which are then posted to an error handler you define. Some of that stuff, like spawning dialogs, only works if your activities inherit from BetterActivity, which I will get to now.

BetterActivity and BetterService: Pimp my context!

Droid-Fu provides base classes for your activities and services which provide some simple but very useful helper methods. Currently, there are only BetterDefaultActivity, BetterListActivity and BetterService, but I intend to implement the Better* stuff for all stock Android activity base classes (like MapActivity and all the others).

Here is what you get:

Life-cycle helpers

these methods let you conditionally perform work depending on a context’s life-cycle state.

  • isLaunching() is true if and only if the context just went through onCreate() for the first time (but was not restored, i.e. onRestoreInstanceState() was not called)
  • isRestoring() is true if your context is recovering after being killed by Android
  • isResuming() is true if your context is “soft-resuming” as I call it, i.e. there was no call to onCreate() before going through onResume()
  • isApplicationBroughtToBackground(): sometimes it’s necessary to distinguish between your activity being paused by another activity of your own application, or by an entirely different application. This method yields true if another application’s activity is hiding yours.

Dialog helpers

BetterActivity offers the following helper methods to easily let you spawn dialogs:

  • showInfoDialog(): shows an alert dialog with an info icon
  • showAlertDialog(): shows an alert dialog with a warning icon
  • showErrorDialog(): same as alert dialog, but takes an exception as an argument
  • showListDialog(): shows a dialog with a list of Ts (T is some generic type). When clicking an entry, it will call back to a handler with the T that was selected.

all dialogs are customizable (e.g. message or icon).

There is more to come!

There’s a lot more in Droid-Fu at the moment (will cover that in upcoming posts), and there will be even more in the future, since I’m continually working on this library.

Cool, where can I get it?

The Droid-Fu source code is currently hosted on GitHub, which is the place where the cool kidz hang out these days. It’s a maven project, but the JARs aren’t yet hosted anywhere. Anyway, just check it out using git clone:

git clone git://github.com/kaeppler/droid-fu.git

and run:

mvn install -DcopyTo=path/to/your/apps/lib/dir

(you need to install git and maven2 for all that magic to work).

Happy coding!

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Better OAuth for Java: Signpost 1.1 comes in flavors!

Posted in Software Development & Programming by Matthias Käppler on June 14, 2009

Signpost, my client-side OAuth library for Java, now comes modularized, so that you can use it with other HTTP libraries than Apache HTTP Components.

By default, Signpost now only supports signing java.net.HttpURLConnection type requests, which makes the core module completely independent of any specific HTTP messaging layer. Instead, additional HTTP libraries are supported via add-on JARs; adapters have been created for Jetty HTTP 6 and Apache HTTP Components 4.

More info on the project website: http://code.google.com/p/oauth-signpost

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The Force Unleashed: XML+XPath on Android using dom4j and Jaxen

Posted in Linux & Open Source, Mobile Devices, Software Development & Programming by Matthias Käppler on May 19, 2009

*UPDATE* The source code is now on GitHub. Feel free to fork ‘n fix.

*UPDATE* I have put up the fixed dom4j JAR for download. The Jaxen JAR in that archive I didn’t touch, it’s the same you would download from their website.

I have been very disappointed with Android’s XML parsing support from day one, it’s simply too low level, inconvenient to use, and is lacking important features (I was especially disappointed with the decision to exclude the JAXP XPath support from Android, which has become an integral part of the JSE).

This is not only about cosmetics. Parsing XML documents of only medium complexity already turned out to be error prone and very tedious on Android (white space normalization problems, broken Unicode entity ref expansion, etc.) and we would’ve had to rewrite stuff which existing Java XML libraries already do in a graceful and stable manner.

Since I have always been a big fan of dom4j, I fixed an issue with the latest source tree that prevented dom4j’s QNAME caching to work with Android’s Java implementation (or more precisely, with Apache Harmony’s SAX implementation — the Android Java implementation is based on a pre-release version of Apache Harmony).

I haven’t committed that change back to dom4j yet, because development seems to have stalled on that project, but if anyone is interested, I can host the source code and a working JAR somewhere (please drop a short line in the comments section, otherwise I won’t bother sharing it).

dom4j also works very well in conjunction with Jaxen (a free XPath implementation)!

Some example code to wet your mouth:

SAXReader reader = new SAXReader(); // dom4j SAXReader
Document document = reader.read(xmlInputStream); // dom4j Document

// select all link nodes with href "http://example.com"
List<Element> linkNodes = document.selectNodes("//link[@href='http://example.com']");

// select an attribute value
String val = linkNodes.get(0).attributeValue("href");

// select element text and trim it
String value = document.elementTextTrim("childNode");

etc. pp.

Simple, powerful, straight forward — and performance is also decent (it’s pretty slow in debug mode, but reasonably fast otherwise).

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Introducing Signpost: Easy OAuth for Java and Apache HttpComponents (Android, too)

Posted in Software Development & Programming by Matthias Käppler on May 3, 2009

I would like to announce a project I started, which I hope may be useful to Java (particularly Google Android) application developers who need to communicate with web services that leverage the OAuth protocol for accessing protected resources.

What is Signpost?

Signpost is the easy and intuitive solution for signing HTTP messages in conformance with the OAuth Core 1.0 standard. Signpost has been designed to work in conjunction with the Apache HttpComponents library, a proven, well-established HTTP library for the Java programming language.

Signpost is still in beta stage, which means it may contain bugs. The project is currently hosted at Google Code and can be downloaded, distributed and used under the terms of the Apache License, version 2.

Why another OAuth library for Java?

It was my discontendness with Netflix’s OAuth implementation which ultimately drove me to develop my own solution. My biggest gripes with it were:

  • Its clumsy, overly complicated API
  • Its tendency to do more than what’s actually in the standard (why does it implement an own HTTP layer? OAuth is about message signing, not about message sending)
  • Its limitations resulting from the last point, particularly:
    • Its ignorance towards RESTful web services (a 201 is treated as an error)
    • Its inability to process other HTTP verbs than GET (you must subclass in order to POST or PUT a resource)
    • Its inability to send more complex messages (don’t even try to send multipart requests)

Signpost attempts to avoid these issues as described below (a brief remark: Despite those issues, I highly appreciate Netflix’s work on the original implementation. In fact, Signpost is to some degree based on code from the reference implementation).

Goals of Signpost

Signpost has been designed with several principal goals in mind:

Simplicity

Using Signpost is as simple as it could possibly get — all actions are executed with only a few lines of code. For example, here is how you would sign an HTTP message using Signpost (assuming you have already created the involved HttpClient and OAuthConsumer objects):

        // create an HTTP request to a protected resource
        HttpGet request = new HttpGet("http://example.com/protected");

        // sign the request (consumer is a Signpost OAuthConsumer)
        consumer.sign(request);

        // send the request
        HttpResponse response = httpClient.execute(request);

Signpost exposes a minimalistic API designed for two purposes: Signing HTTP messages and requesting tokens from an OAuth service provider. Everything else is beyond the scope of the OAuth specification, and is thus left to the HTTP messaging layer, where it belongs.

For more exhaustive examples, please refer to GettingStarted.

Unobtrusiveness

Signpost tries to be as unobtrusive as possible. Unlike the OAuth reference implementation for Java, Signpost does not wrap the entire HTTP layer and hides its features from the client. Instead, you simply pass an HttpRequest object to it, and Signpost will sign the message using the credentials it was configured with. This means that all the power and flexibility of the Apache HttpComponents? is still at your fingertips!

Limitations

Simplicity doesn’t come free. Thus, Signpost currently makes certain assumptions to reduce the complexity of both the implementation and the API.

Deviations from the OAuth standard

  • Additional service provider parameters for retrieving request tokens are currently unsupported (cf. section 6.1)
  • Message signing using public key encryption (as per section 9.3) is currently unsupported. Message signing using the PLAINTEXT and HMAC-SHA1 is supported, however.
  • The OAuth standard demands that OAuth request parameters may be put in the URI query string or in the message payload. Signpost will never do that; instead, all OAuth protocol parameters are written to the HTTP Authorization header field. Anything you put there will be overwritten by Signpost.
  • Signpost does not support writing OAuth protocol params to the WWW-Authenticate header field

I believe that even with those restrictions in place, Signpost will work for 99% of its users. Trading in some flexibility only relevant for edge cases was a design decision. If that doesn’t work for your setup, then Signpost is probably not the best choice.

Thread Safety

Signpost is not thread safe and probably will never be. Signpost objects are very lightweight, so you are adviced to create an OAuthConsumer and OAuthProvider for every thread in your application that must send signed HTTP requests.

Google Android

Signpost works flawlessly in conjunction with Android, Google’s software stack for mobile devices. In fact, Signpost has already signed thousands of HTTP requests at this very moment, as it is an integral part of Qype Radar, our geo-sensitive mobile application for Android that finds the best places near you.

Since Android already ships with a recent version of the Apache HttpComponents?, you merely need to add the Signpost JAR to your Android application, and you’re all set.

Android In-Sync: Handling concurrent tasks in Google Android

Posted in Mobile Devices, Software Development & Programming by Matthias Käppler on April 8, 2009

UPDATE 15/12/2009: While the problem described here still applies to the latest version of Android, I discourage anyone from using the code linked here. I’ve bundled a better solution with my Droid-Fu library, which is a little more intrusive, but leads to much leaner code for the application developer.

Today I want to talk a little bit about concurrency in Android applications, and the problems it poses on the developer. If you have used Android on your phone before, it’s likely that you have stumbled upon applications which load data off the internet, or perform other time consuming operations. The problem with time consuming operations is that, well, they consume time, and if they aren’t perfomed concurrently to Android’s user interface thread (the main thread), then the UI will lock up — certainly not a good user experience. So, it’s pretty obvious that on internet phones like those based on Android, highly concurrent applications are more the rule than the exception.

I guess I don’t have to mention that developing concurrent applications is everything but simple. Keeping threads that share data in sync is not a trivial task and prone to errors. What makes it even more difficult in Android is the fact that while your application is loading data, it may suddenly be interrupted by an incoming phone call or because the user decided to flip the screen into a different orientation. You may think that your thread will get paused while the activity that created it is brought to the background (or even gets destroyed). That’s not what happens though: any thread will continue running until it completes, even if your activity or service is not alive anymore. And that’s where the pain starts.

Problem Statement

Consider the following news reader application (just as an example). To keep things simple, the application only supports one operation: Showing the latest news articles on the screen using pagination. When started the first time, the application loads the first 10 articles off the internet in a separate thread and renders a nifty spinner visual to keep the user happy. When the user wants to read the next 10 articles, a button is pressed, the spinner appears again, and the next 10 articles are loaded, etc. pp. We have two separate threads running concurrently in this application: The main UI thread that renders all the article items and the spinner graphic, and the thread that downloads data off the web and posts that data back to the UI thread upon completion, so the UI can update itself accordingly.

Now, what happens if a phone call comes in while we see the spinner graphic? What happens is that Android will pause your application (probably even destroy it) in order to launch the call activity on top of it, but your download thread will continue running in the background. It’s difficult to tell what is going to happen when that thread tries to post its result to an activity that doesn’t even exist anymore, but most probably that application will crash (for example when the download result handler in that activity tries to display a toast or dialog, which will be attached to a window that has already been destroyed). If that thread doesn’t terminate and still holds a reference to the calling activity, it may even produce a memory leak. Long story short, you will definitely want to introduce some mechanism that keeps the communication between activities, services, and any threads they run, in sync.

Solution

Lucky for you, it just so happens that I have written a module that does exactly that. Based on my former work on this problem and an excellent article by Eric Burke (who already presented an almost-working solution), I have come up with a Task class that you can use to dispatch long running operations from your activities and services and which also handles all the inconveniences arising from situations like resuming from an interruption (phone calls and the likes).

And here is how you use it:

public class Concurrency extends Activity implements TaskListener<String> {

    private static final int TASK1 = 0;

    private static final int TASK2 = 1;

    private Task<String> task1, task2;

    private Callable<String> callable1 = new Callable<String>() {

        public String call() throws Exception {
            try {
                System.out.println("task1 starting");
                Thread.sleep(3000);
            } catch (InterruptedException e) {
                System.out.println("task1 finished");
            }
            return "task1 result";
        };
    };

    private Callable<String> callable2 = new Callable<String>() {

        public String call() throws Exception {
            try {
                System.out.println("task2 starting");
                Thread.sleep(6000);
            } catch (InterruptedException e) {
                System.out.println("task2 finished");
            }
            return "task2 result";
        };
    };

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
    }

    @Override
    protected void onPause() {
        super.onPause();

        task1.unregisterCallback();
        task2.unregisterCallback();
    }

    @Override
    protected void onResume() {
        super.onResume();

        task1 = Task.getOrCreate(this, TASK1);
        task2 = Task.getOrCreate(this, TASK2);

        switch (task1.state()) {
        case NOT_STARTED:
            task1.run(this, callable1);
            break;
        case RUNNING:
            System.out.println("task1 still running");
            break;
        case COMPLETED:
            System.out.println("task1 completed in background, result: "
                    + task1.getResult());
            break;
        }

        switch (task2.state()) {
        case NOT_STARTED:
            task2.run(this, callable2);
            break;
        case RUNNING:
            System.out.println("task2 still running");
            break;
        case COMPLETED:
            System.out.println("task2 completed in background, result: "
                    + task2.getResult());
            break;
        }

    }

    @Override
    public void onTaskFinished(Task<String> task) {

        if (task.failed()) {
            System.err.println("task" + task.getTaskId() + " failed. Reason: "
                    + task.getError().getMessage());
        } else {
            System.out.println("task" + task.getTaskId() + " finish handler: "
                    + task.getResult());
        }
    }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {

        if (keyCode == KeyEvent.KEYCODE_BACK) {
            Task.cancelAll(this);
        }

        return super.onKeyDown(keyCode, event);
    }
}

Let’s walk through that code bit by bit. First, our activity defines two task objects, task1 and task2, with IDs TASK1 and TASK2. What those tasks are supposed to do is defined using two Callable objects, callable1 and callable2. Everything that happens inside the call() methods of those objects will be executed in a separate thread. We also have to tell those tasks what will happen should they complete. We do this by implementing the TaskListener interface, which currently only defines a single method: onTaskFinished(Task). We can check in that handler whether the task succeeded or not by calling its failed() method. If any exception was thrown during the execution of call(), this method will return true and the exception can be retrieved by calling its getError() method. Otherwise, the return value of getResult() is guranteed to be whatever you return in the callable. The Task class is generic: You instantiate it using the return type of the callable you pass to it. This ensures type safety when working with the result object. The same holds for TaskListener.

A closer look to onResume() reveals that everytime our activity is resumed, those task objects are either already in memory or will be created for us by calling Task.getOrCreate(). If we already started that task during a previous life-cycle of our activity, we can poll its status to check whether it has already completed or if it’s still running. The former is the case if the thread had terminated while our activity was paused or even completely destroyed; in that case, we can simply pick up whatever result the task came up with in the meantime. We also call Task.unregisterCallback() in onPause() in order to avoid being called back by the task when the activity goes poof (not doing so may result in memory leaks, as described above).

Right now, the activity will pick up any results of a task with a certain ID when being restarted, even when explicitly restarted by the user. If that’s not what you want, you can make a call to Task.cancelAll() in the key handler for the ‘back’ key. That way you can ensure that all tasks (or their results) are discarded when explicitly exiting the activity. You can also cancel a single task using task.cancel(). A canceled task will never post any result or error data back to the caller.

How it works

Internally, task state is maintained in a static hash mapping callers to their list of tasks. This assures that tasks are kept in memory as long as the Task class itself (or until they terminate of course). The Task class does all the locking, state updates and callback invocations for us; we can even create a ProgressDialog and assign it to a Task using Task.setProgressDialog(). The dialog will then automatically be displayed when the task starts running, and will close when the task finishes. A task (or more precisely: a list of tasks) is bound to its caller (the calling activity or service) by the caller’s ComponentName. That means, you can think of tasks being associated to a calling class, rather than a calling object. The task class will take care of removing tasks that finished and which have been posted back to the caller, but it will preserve all completed (uncanceled) tasks until the caller claims its results, in case the caller wasn’t reachable while the task was finishing.

You can download the Task module for free here.

Understanding Android Themes and Styles

Posted in Mobile Devices, Software Development & Programming by Matthias Käppler on March 15, 2009

I don’t know how many hours I’ve spent struggling with Android’s theme engine, trying to figure out — mostly by trial and error — how styles are applied and how to properly define them (let’s be honest: the documentation on styles in Android is a bit lacking). I thought it may be worth sharing what I’ve found out so far, in order to save my fellow Android developers from baldness due to ripped out hair (I sure lost some). This is a work in progress (so is Android), and some information may be inaccurate. If you find anything that you think is wrong or unclear, please let me know by dropping a line in the comments section. On another note, I assume that you have read the reference documentation on Android styles, if not, you should do that now.

What are Android styles?

A style in Android is a collection of attribute/value pairs applied to a view, an Activity or the entire application (which means, all Activities in your application). Styles for Activities are called themes, but do not get confused: they are syntactically equivalent to styles (because they are styles), they merely have a different scope. At this point I want to clarify something upfront: Themes or styles in Android have nothing to do with user styles known from applications such as, say, Firefox. Android users can not change the looks of Android applications by downloading themes from the Market or creating their own (yet). Android themes are of interest for developers only, think of them as syntactic sugar, a way of making your application’s view code more DRY.

How do I define custom styles?

Let’s look into a simple theme definition (stored in res/values/styles.xml):

<?xml version="1.0" encoding="utf-8"?>
<resources>
  <style name="MyTheme" parent="android:Theme.Light">
    <item name="android:windowNoTitle">true</item>
    <item name="android:windowBackground">@color/translucent_blue</item>
    <item name="android:listViewStyle">@style/MyListView</item>
  </style>

  <style name="MyListView" parent="@android:style/Widget.ListView">
    <item name="android:listSelector">@drawable/list_selector</item>
  </style>
</resources>

First, we declare a new theme called MyTheme, which inherits from another theme called Theme.Light in the android namespace (specified by the ‘parent’ attribute). This means that all styles we do not explicitly specify in our custom theme will be merged down from the definition of android:Theme.Light (the curious among you may want to download the Android source code and go to frameworks/base/core/res/res/values to see how it is defined; all stock styles are defined in themes.xml and styles.xml in that folder).

In our theme definition, we also set some custom styles using the ‘item’ element. We set the windowNoTitle attribute to true, so all activities that use our theme won’t have a title bar. We also set the window background color to a custom color called ‘translucent_blue’; this is a resource reference (indicated by the @ symbol) to a color definition in values/colors.xml. We could also have passed a reference to a drawable here, or have provided a hex color value directly. Finally, we set the default style for ListView widgets to a custom style called MyListView. Its style definition follows the exact same structure as the MyTheme definition, just that this time it is not a theme, but simply a style that can be applied to ListView objects. It inherits from the default styles for ListView but replaces the default selector image with a custom drawable.

There are two important things to understand here. First, those two style definitions are completely independent of each other (well, apart from the fact that we reference MyListView in MyTheme of course). This means, that if I remove the reference to MyListView from MyTheme, I can still use that style by applying it manually to a ListView declaration in a layout file. Think of styles simply as a bunch of attributes and values you would have otherwise typed directly into your view definition, so instead of writing

<ListView android:listSelector="@drawable/list_selector" />

we write

<ListView style="@style/MyListView" />

or better yet, we let this style be applied automatically to all ListView widgets by setting it in a theme definition (as seen above). (Note the missing ‘android:’ namespace reference here; this is intentional, the ’style’ attribute is not defined in the ‘android’ namespace. You will get an error if you try to set a style using ‘android:style’, there is no such attribute.)

That way we never have to touch the ListView definition anymore; we can do all its styling from a single point, the style sheet. This helps in leaving the code for defining structure in your layouts, while leaving the code for defining appearance in your style sheets — a good example for separation of concerns. More importantly, your style definitions can be reused, which is particularly useful if styles are shared between several views.

The other important thing to understand is that styles do not have any type semantics. When we create a style called MyListView which inherits from Widget.ListView, then the intuition is that we are creating a style that is only supposed to apply to ListView objects. That’s not entirely correct though. There is no mechanism that will check whether we indeed apply that style to a ListView or even prevent us from applying it to an entirely different view type. It just so happens that Widget.ListView defines some attributes that only make sense when being applied to a ListView (such as listDivider), this doesn’t stop us, however, from creating a style that totally makes sense for any widget type (maybe because it only uses attributes defined in the View class, the parent class of all views). The bottom line is that you have to figure out yourself whether a style you define makes sense when you apply it to a view. Android will not do any sanity checks for you. In the worst case, the targeted view will expose odd behavior when being rendered, but more probably nothing will happen at all.

So what can I style, and from what can I inherit?

To get going with styles, it’s of course important to know two things:

  1. what’s there to be styled, and
  2. what styles are already there to inherit from

The easy answer is: Anything in android.R.styleable can be used inside a style body as a subject for styling (using the item tag), while anything in android.R.style can be used as parent styles to inherit from. So, to stick with the ListView example style, the android:listSelector style item can be found in android.R.styleable, while android:style/Widget.ListView is defined in android.R.style. Those two files are therefore what you want to turn your attention to first when defining custom styles. You should generally always inherit all default style items first, and then overwrite them one by one with your custom items.

That’s basically already it, a simple yet powerful style framework if used correctly!

Useful Tidbits

Text Appearance

Did you find yourself defining text appearance like font size or text color over and over again in your layouts? Don’t do that, use text appearances instead. Text appearances are styles, too, and Android already defines some for you which you can override (they are, of course, defined in R.style). This helps tremendously in keeping your view code DRY, and encourages you to get some structure into your different font styles used throughout your app by grouping them into styles you can reference and reuse. If, for example, you want to change the default text appearance in your app, simply define a custom text appearance in your stylesheet and set it as the default in your theme:

<?xml version="1.0" encoding="utf-8"?>
<resources>
  <style name="MyTheme" parent="android:Theme.Light">
    <item name="android:textAppearance">@style/MyDefaultTextAppearance</item>
  </style>

  <style name="MyDefaultTextAppearance" parent="@android:style/TextAppearance">
    <item name="android:textSize">12sp</item>
    <item name="android:textColor">#333</item>
    <item name="android:textStyle">bold</item>
  </style>
</resources>

Make yourself familiar with all the text appearances Android already defines, and customize them for your application as you see fit.

Colors

Avoid setting color values directly in layouts or styles. Define them in a color resource file instead, and only use references to those color values from your layouts and styles. This helps in isolating them from the rest of your view code and makes your styles less brittle if you should decide to change a color afterwards. For simple, non-stateful colors, you can simply create a colors.xml file in res/values:

<?xml version="1.0" encoding="UTF-8"?>
<resources>
    <color name="default_text_color">#FFEAEAEA</color>
    ...
</resources>

Often, however, colors can be more complex. If, for instance, you use a custom list selector image, it may happen that list text is readable when not selected, but becomes difficult or impossible to read when the custom selector is drawn (e.g. because the coloring is too similar). In that case, you need a ColorStateList, which you can use to automatically change colors for the view it’s applied to, based on that view’s state. Start by creating a new file, e.g. ’stateful_text_color.xml’ in your res/colors directory. The resource root is ’selector’, which is what you always use when creating resources that change with a view’s state:

<selector xmlns:android="http://schemas.android.com/apk/res/android">
  <item android:state_enabled="false" android:color="#333" />
  <item android:state_window_focused="false" android:color="#CCC" />
  <item android:state_pressed="true" android:color="#FFF" />
  <item android:state_selected="true" android:color="#FFF" />
  <item android:color="@color/default_text_color" /> <!-- not selected -->
</selector>

You get the idea. You can set this stateful color resource like any other color, it’s simply defined in a different way.

Also keep in mind that there are already color definitions shipped with Android. The most useful of them is probably android:color/transparent, which corresponds to the color #00000000. The first 8 bit, i.e. the first two hex digits, represent the alpha channel which is used to define opacity. A value of zero means zero opacity, or 100% transparency; the remaining color bits are therefore of no relevance, because they will be invisible. You can then turn the background of your views transparent by doing something like:

<style name="MyListView" parent="@android:style/Widget.ListView">
  <item name="android:background">@android:color/transparent</item>
</style>

That’s it for now. If I find out more about styles in Android, I’ll update this post accordingly. Feel free to contribute in the comments section, too.

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Latest Android Update Introduces Ability To Change Locale

Posted in Hardware & Technology, Mobile Devices by Matthias Käppler on February 9, 2009

My G1 just updated to the new 1.1 firmware. Unfortunately, Google doesn’t seem to publish details on Android updates, but I noticed two major changes:

  1. In “About phone” there is now a “System updates” tab which allows you to manually check for updates
  2. Support for voice search (with and without geo-sensitivity)
  3. The setting that only controlled text and writing options is now called “Locale & text” and allows you to set your phone to a different locale

The latter change was a much requested feature, however, it doesn’t seem to work properly with my phone. I use a German SIM card, but still, I cannot set the locale to something other than “English”. This is a bit frustrating, because e.g. phone numbers are formatted differently in Germany than they are in the U.S., so dialing numbers on my G1 feel a bit awkward. (On a side note, it is interesting to notice that the Browser application defaults to google.de on my phone, i.e. to the German version of Google search.)

Does anyone experience similar problems with not being able to change the locale? I suspect it may be related to the origin of my phone (I received it from Google rather than buying it in a local store).

How To Gracefully Recover From File Upload Errors In Grails

Posted in Software Development & Programming by Matthias Käppler on December 4, 2008

Problem statement

It is often desirable to let users upload files to your website, such as custom profile images. This is not a trivial task however, since it is prone to errors (e.g. file sizes exceeding maximum values, or certain file types not being allowed by the system).

Grails supports file uploads through its Spring layer, which in turn uses the Apache Commons FileUpload library, a Java based library that brings support for handling HTTP requests of the multipart/form-data MIME type (that’s the format of requests submitted from an HTML form). However, there is one major problem: Any exceptions that occur while uploading files (e.g. due to oversize files) are thrown in a Servlet specific to that library, and the request never reaches any of your Grails controllers. This means that if the user tries to upload a file that is too large, the backend will bail out with an internal exception and the container will display a 500 to the user.

That’s obviously not what we want. Consider for example a signup page where the user can upload a custom profile picture. If the maximum allowed size for that picture is, say, 1MB, we don’t want the user to face a 500, but instead gracefully handle that error and set an error flag on the signup data (e.g. using Spring’s Errors.reject()).

Solution

Grails manages a Spring bean for handling file uploads called ‘multipartResolver’, which is an instance of Spring’s CommonsMultipartResolver. We can set e.g. the maximum allowed size for uploaded files on that bean using the maxUploadSize property (you could do that e.g. in BootStrap.groovy), but that alone does not solve the problem mentioned above. What we want to do is subclass CommonsMultipartResolver, handle any exceptions we do not want to reach the user, and redirect to our own error handling logic. In the case for handling exceeding file sizes, our custom resolver could look like this:

public class CustomMultipartResolver extends CommonsMultipartResolver {

    static final String FILE_SIZE_EXCEEDED_ERROR = "fileSizeExceeded"

    public MultipartHttpServletRequest resolveMultipart(HttpServletRequest request) {

        try {
            return super.resolveMultipart(request)
        } catch (MaxUploadSizeExceededException e) {
            request.setAttribute(FILE_SIZE_EXCEEDED_ERROR, true)
            return new DefaultMultipartHttpServletRequest(request, [:], [:])
        }
    }
}

In the controller responsible for processing the request, we can then do as follows:


def handleRequest = {
    def user = new User(params)
    if (request.getAttribute(CustomMultipartResolver.FILE_SIZE_EXCEEDED_ERROR)) {
        user.errors.reject("user.picture.fileSizeTooLarge")
        return [user: user]
    } else {
        // OK, continue processing
    }
}

Of course, since we replaced the implementation of Grails’ multipartResolver, we have to tell Grails we’re using a custom class. We do that via Spring in resources.groovy or resources.xml:

<beans xmlns="...">
    <bean id="multipartResolver" class="com.example.CustomMultipartResolver">
        <!-- limit uploads to 1MB -->
<property name="maxUploadSize" value="1048576" />
    </bean>
</beans>

And that’s it. If the user now uploads an image which is larger than 1MB, the website will display a validation error not visually distinguishable from other validation errors which are actually produced by Spring.

References:
http://blog.bruary.net/2008/03/grails-ajax-file-upload-progressbar.html

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